a closeup element was one of my goal inspired by "Gravity" i start modeling The Russian TMA Satellite.


than in zbrush i created a 3d brush for making the fabric stretches look more bold ,because it's very close to the camera


i started scattering, then again like the face method i used mari for projecting  fabric fold and import the texture again in zbrush for small details , with right topology and diffuse,reflection,gloss,bumps and displace maps i moved to 3dmax to start rendering.